Day 119
Solo games and
giving the grandkids strategic hints
We
have invested myriad hours entertaining our progeny; they are such fun! Smart,
too!
Of
an antique “pie safe” stuffed with board
games and various challenges, one of the kids’ favorites is an English-born
game akin to, but, totally different from, checkers, is a delight.
A
single player tries to remove marbles from the board until only one, single orb
remains in the center slot, the others liberated by “jumping” them, one at a
time.
A
round wooden board of any species will suffice; our own is made of myrtle wood
purchased when we resided in beautiful Oregon. The outer edge is routed about
3/8 of an inch to accommodate the marbles used to play the game. 6 columns of 7
holes each are drilled the same depth in the interior of the outer slot; these
columns are perpendicular to one another resulting in a total of 25
repositories for the marbles. 24 orbs are placed in all but one of the
depressions on the board; the player can leave “open” any hole he/she chooses.
Then,
picking a marble one away from the “open” hole, the player jumps a marble and
removes it from the board. Round ’n round they go until the player cannot jump
a single marble. Again, the idea is to remove all the marbles, save one, and,
that marble should end up in the exact center hole of the board. You’ll find
this challenge by searching the internet. Various numbers of holes and marbles can
make the game more challenging.
There
exists a “logical” pattern for removal of the jumped-marbles; to date, I have
come close with only “4” orbs remaining; Lady Candice can reach “2” with
neither in the center and has succeeded to a dwindling single marble---but…not
in the center hole.
In
our quest for sacred “family”-time, we “help” the kids with pointed prompts and
encouragement; of course, it is not cheating; it’s educational!
Somebody?---Help me…cheat!
Challenging
and educational!
Give ’er a whirl! It’s just a game!
Ah! Cookie Jar “Solo” Sweet Memories!
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